Longtime coding nut. I've built everything from #1 iOS Apps to Facebook games, media players and GPS fleet tracking software.

Kevin Smith
561-843-8108

(.PDF)

Professional History

March 2017 - Present: Principal iOS Engineer — Cornerstone OnDemand

Dec. 2014 - March 2017: Senior Mobile Engineer — Cornerstone OnDemand

Oct. 2013 - Dec. 2014: Senior Mobile Engineer — DAQRI

Sept. 2011 - Oct. 2013: Developer and Consultant — Wise Old Duck Games and Wise Old Duck Technology Solutions

(Contract): iOS Consultant, Playviews Inc.
  • Rewrote and improved animation framework that allowed character and combat art designed and illustrated with Flash to be imported and used within Cocos2d / iOS. Optimized rendering of 2.5D (isomorphic) game map and related assets. (Fantasy Quest review)

March 2010 - September 2011: Crowdstar Inc.

January 2011 - September 2011, Engineering Lead, Mobile Games, Crowdstar Inc.
March 2010 - January 2011: Software Developer, Crowdstar Inc.
  • Built a team from two members to six developers and two artists. Managed contracted third parties. Delivered the revolutionary Top Girl app within an ambitious four-month schedule.

Top Girl was a groundbreaking RPG played in a world of fashion and nightlife. Top Girl peaked at #1 on the App Store's Top Grossing list, where it remained for several months. (Top Girl for iOS and Android)

  • Built Mighty Pirates, an adventurous social game on the high seas. Created a flexible power-up system allowing a content manager to easily devise and update in-game bonuses based on game achievements.
  • Developed Hello City, a fun and casual city building game. Devised a high performance system for animating hundreds of avatars at once. The rig system allows unlimited customization of stock appearances and clothing, integrating with a set of animations that only need to be created once. Implemented several isometric mini-games inside the game world.
  • Co-wrote Pop Boom, a colorful and addictive puzzle game. This project was completed very quickly - in three weeks - by myself and one other engineer.

2004 - Dec. 2009: Developer and Consultant — Wise Old Duck Games and Wise Old Duck Technology Solutions

(Contract): Backend Consultant, Matt Mac Interactive / Bottlewebpals.com
  • Integrated existing Flash content with a custom backend. This allows users to activate virtual pets with codes obtained by purchasing promoted toys and stuffed animals.
(Contract): Engineering Lead, Say Design / Kidzchores.com
  • Designed and brought together resources to create the Kidz' Chores web game.

Kidz' Chores invites families to come together for fun with a message of responsibility. Players customize avatars, parents assign chores, and kids complete them on a schedule to save up coins that they trade in for prizes.

  • Organized animation resources, wrote ActionScript 3 to manage and present the game. Implemented a game server using PHP and MySQL to update and persist user accounts, avatar customizations, and other player status data.
(Contract): Developing Consultant, TranSeed
  • Completed and debugged the Sponge web-form system.

Sponge allows an HTML author to create a traditional web form and have detailed information about user interaction with the form automatically logged and preserved for later analysis.

  • Utilized C++, MySQL, and JavaScript to complete and update Sponge functionality according to client specifications.

2002 - 2003: Software Engineer, Winamp / America Online.

2000 - 2001: Software Engineer, Sonique / Lycos Inc.

Sonique was an MP3 and media playback application that emphasized cutting-edge graphics and highly customizable visual interfaces. It was platform independent, and written mostly in C++.

1997 - 2000: Software Engineer, GeoResearch Inc.

GeoLink and PowerTrack were Windows-based applications developed in C++ with MFC. GeoLink software collected coordinates from GPS receivers and linked it to user-defined features to create spatial databases and maps. PowerTrack was a vehicle and fleet tracking solution.